"Conversational Shrapnel" is a term my co-designer Samphire uses for the phrases that come up in everyday conversation that get picked out and isolated because they're so catchy. You may recall a similar, older sort of game that went something like this:
A more contemporary, similar take on this adds the phrase "thanks for coming to my TED talk" to the end of an opinion or hot take. For me, this game originated in conversations with other game designers, and I've been talking about making cards that say "...and that's your next game" as a response to the spoken phrase. And this version is our own evolution.
Dubbed “Second best Business Card Game I’ve ever seen” by Tim Hutchings, designer of “1000 Year-old Vampire”